

Cheetah3D can handle it with just a few mouse clicks. Raytracing, Global Illumination, HDRI, Caustics and much much more means Cheetah3D can produce stunning images and animations using advanced techniques. Create amazing pictures with Cheetah3D: mesmerize friends, colleagues and clients.Īn easy to learn yet powerful Javascript API allows you to extend the feature set of Cheetah3D by custom object types, file loaders or tools. Import and export of 3D models and animations using popular file types (fbx, stl, 3ds, obj etc.) enables sharing of content produced with Cheetah3D.
#Javascript in cheetah3d movie#
Images and animations made in Cheetah3D can also be shared using a wide range of popular image and movie file types (jpg, tiff, png, mov etc.).Ĭheetah3D integrates perfectly into the workflow of many popular Mac apps. With Cheetah3D you can create stunning 3D models for iBooks Author or many popular game engines.News Release of Cheetah3D 7.3 - Adds Dark Mode, glTF, PBR materials, caustics… #Cheetah3d dark mode movie# We are pleased to announce the release of Cheetah3D 7.3. The most noticeable change in v7.3 is probably the support of the macOS Mojave Dark Mode.

The next big addition is the support of PBR shaders.Īll who waited for a dark UI theme will especially like that new feature. PBR shaders and texture collections have become the defacto standard for creating physicaly based materials. The Falcon renderer now offers a smooth integration of PBR materials into Cheetah3D.īut that's not all. Cheetah3D 7.3 furthermore adds support for the glTF file format. glTF is shaping up to become the industry standard for 3D content deliefery to games, web and VR/AR. So Cheetah3Ds capability to create glTF/glb files opens up many new workflows. Last but not least Falcon adds support for rendering refractive caustics. So your renderings of glass objects will now look even more realistic. added support for the macOS Mojave Dark Mode.supports glTF and glb (binary glTF) output.supports the following meshe attributes.added support for refractive caustics to Falcon renderer.added "R", "G", "B" and "A" output channels to Image material node.improved optimize tool (NaN vertices get deleted).added support for DirectX style normal maps.upgraded from XCode 7.3.1 to XCode 10.0.upgraded Carve CSG library to latest version.upgraded Bullet physics engine (v2.79 -> v2.87).upgraded OpenEXR library (v2.0 -> v2.2.1).updated FBX SDK library (libstdcpp -> libc++).
#Javascript in cheetah3d code#
Repaced lots of OpenGL code (in preparation for Metal). Changed specular color of default material to black.
