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Pulsar lost colony auto turrets
Pulsar lost colony auto turrets












pulsar lost colony auto turrets

New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps. New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction. New Uniform (Human Male and Female): C.U. Some uniforms allow players to modify up to two of the uniform’s colors. Faction restrictions have been removed and several new options are available. New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account. New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account. New Item Pickup Type: Experience - Picking this up will add 1 point to your crew’s experience. New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ship’s fuel supply. We believe this change allows for a bit more agency in the turret seat. The turrets will cool faster if the engineer is using coolant. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. They now use a heat-based system similar to how the hand-held weapons work.

#Pulsar lost colony auto turrets update

Many of the uniforms allow color tweaks to further player customization!Īdditionally, this update contains some changes to how starship turrets operate.

pulsar lost colony auto turrets

This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started! We don’t want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if you’re playing solo. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. The new method involves exploring planets and discovering ancient Sylvassi structures known as “Cyphers”. This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasn’t been added yet). We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience! We have Fuel - which adds 1 additional fuel capsule to your ship supply. Part of the planet pass was adding additional rewards for exploring them, to do this we’ve added a few new pickup types that you can find planetside. Around 45 planets have been worked on for this update. Some planets and stations related to missions haven’t been changed yet, but we’ll be making a pass on them soon. Some planets only needed a few touch ups while others have been heavily overhauled. We did this by adding additional details, more enemy variety, and more rewards for exploring.

pulsar lost colony auto turrets

t=0s" frameborder="0" allowfullscreen> Preston, who normally accompanies me when we make devlogs was still pretty busy when it was.īeta 25 is out now! This update focuses primarily on improving the planets currently in the game.














Pulsar lost colony auto turrets