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Simcity 4 mods 2016
Simcity 4 mods 2016








simcity 4 mods 2016
  1. Simcity 4 mods 2016 mod#
  2. Simcity 4 mods 2016 full#
  3. Simcity 4 mods 2016 code#

Three height levels are supported: L0/Ground, L1/7.5-meter elevation, and L2/15-meter elevation.RHW-12S A new, 12-lane quadruple-tile RHW network (separable into two dual-tile halves, carrying 6 lanes in each direction) has been added, with the following features:.

simcity 4 mods 2016

Simcity 4 mods 2016 code#

The override code for the size 3 mid-block crosswalks for TLA-7 and AVE-6 have been overhauled, enabling these to be overridden from one side.In addition, some enhancements to existing functionality have been implemented:.Special underground paths enable residential zone development, while crossings discourage car traffic through restricted car paths.These draggable pedmalls are also compatible with the FLEX mid-block crosswalk pieces.

Simcity 4 mods 2016 mod#

These support Road, Avenue, and all two-way Network Widening Mod override networks (TLA-3, AVE-2, ARD-3, NRD-4, TLA-5, RD-4, RD-6, TLA-7 and AVE-6). Intersection support (OXO T and 4-way) in the form of mid-block crosswalks.Multidirectional draggable starter pieces using the Street network, supporting all orthogonal, diagonal, intersection and roundabout configurations, with the exception of wide radius curves.The initially supported features of these pedmalls include: These come in 8 styles, 6 of which are equivalents to the Pedmall Puzzle Pieces, and introducing 2 new designs: the Retrowave Red Brick, inspired in the old brick texture used for the U-Rail in earlier NAM versions, and the Industrial Style, using the concrete surface typical of industrial lots. The NAM Team is pleased to present the Classic Draggable Pedmalls, courtesy of Ulisse Wolf and Lucario Boricua.You can check out both in the “Secret Weapon” videos that Ulisse Wolf produced for this release cycle: The game normally operates with a hardcoded requirement for Car access to get most zones to develop–especially Residential zones–but some special pathing work resulted in a functional solution, without having to get into the wild world of DLL modding.

Simcity 4 mods 2016 full#

On the complete opposite end of the spectrum, my colleagues Lucario Boricua and Ulisse Wolf have managed a “holy grail” modding effort, by not only adding the Draggable Classic PedMalls to the NAM’s transportation toolkit (with 8 different styles, no less–two more than the old puzzle pieces), but by also working out a solution to allow full access to RCI zones with them. While the Type A3 and Type D3 ramps are ground-level only at present, many of the other orthogonal ramps for the RHW-12S do have L1 and L2 elevated forms, thanks to the model-making efforts of my colleague Flann. Among those ramp types are the mythical Type A3 and Type D3 ramps, which allow one to have 3-lane exits and entrances to and from not only the RHW-12S, but also its smaller brethren, the RHW-8S and RHW-10S. A decade later, however, it’s been revived, complete with support for the FLEX Width Transitions and an extensive array of supported ramp types. The RHW-12S network was originally planned to be part of the notorious NAM 31 release, almost exactly 10 years ago, but was cut during that version’s final month of development, in large part because no ramps or width transitions had been developed for it at that point–which meant there was no way to get on or off the network, making it effectively useless. After a mere two-and-a-half months of development, NAM 47 has been released, with some pretty revolutionary features, on two completely different ends of the transportation spectrum: 12-lane highways with 3-lane ramps, and Draggable Classic PedMalls with RCI access.įor those looking for a more minimal NAM experience, we’ve also updated NAM Lite to Version 3, restoring the Maxis RUL2 code that went MIA, and adding the FLEX Road Overpasses to the optional Additional Network Features section.










Simcity 4 mods 2016